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AGNN Co-Learning — Objectives ↔ Capabilities ↔ Floor (combined ground-truth map)

AGNN Co-Learning — Objectives ↔ Capabilities ↔ Floor (combined ground-truth map). A source-qualified account of the method, capability boundaries and required evidence.

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AGNN Co-Learning — Objectives ↔ Capabilities ↔ Floor (combined ground-truth map)

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Research and capability design

Summary

AGNN Co-Learning — Objectives ↔ Capabilities ↔ Floor (combined ground-truth map). A source-qualified account of the method, capability boundaries and required evidence.

Evidence concerns
  • A preserved method or proposed capability is not a certified autonomous controller.
  • These documents retain their historical scope; no implementation or learning experiments were run for this website task.

AGNN Co-Learning — Objectives ↔ Capabilities ↔ Floor (combined ground-truth map)

Date: 2026-07-04
Status: Concept-design map. NOT execution; closes nothing (CLAUDE.md §1).
Authorship: Combined document authored by Claude, merging two independent parallel iterations:

actionable arena-contract spine, build sequence, and backlog;

four-layer spine, the verified game-player brick data, and the honesty ledger.

Both iterations were reconciled against source. Where they agreed on a code-truth claim it is marked
[consensus]; every code claim below was verified this session (triage noted at the end).

§3b enrichment (2026-07-04 PM): the builder session (which trained the §3 bricks) added its
same-day measured results — four new bricks (AGNN-4A/4C/5/6), the first deployed consumer surface
(fold-gate), the forge principle (design rule 10), and backlog rows AGNN-14..16. §3b numbers are
locally measured, not quoted.


0. How to read this document

Four layers, one spine. For any capability, read top-to-bottom:

L0 OBJECTIVE      why the platform exists      (quality compounds with usage)
   │ requires
L1 CAPABILITY     an arena: graph + 2 players + a settleable outcome
   │ powered by
L2 GROUNDED CRITIC a brick (state graph + learning family) trained on real outcomes
   │ settled by
L3 FLOOR          a mechanical, non-LLM signal (test / telemetry / retrieval / exploitability)

The one law (both iterations, independently): a capability is real only where an L3 mechanical
settlement signal exists or can be created. No floor signal → it is theater, no matter how good the
model looks. Corollary: the substrate is the referee, never a player; the signed Guardian
GatePolicy is immutable-by-swarm.


1. L0 — Objective (the why)

From the operating ideology (delivery/OPERATING-IDEOLOGY.md, CLAUDE.md §0): no one already knows
what "good" is; decisions belong to collaboration + learning, informed by ground-truth signals; every
attempt — pass or fail — is captured for its lesson.

Operationalized as a single product north-star:

A platform whose quality curve slopes UP with its own usage — every unit of work makes the next
cheaper, safer, and better. Static systems have a flat quality curve; only paired learners settled
on ground truth produce a rising one. This is "living AI" made mechanical.

Adversarial co-learning is the engine that delivers this objective. The security red/blue wargame is
one instance of the engine, not the engine itself.


2. The reusable capability — the Arena Factory (L1/L2 abstraction)

The useful capability is not "a GNN that plays games." It is a repeatable arena:

state graph -> competing player policies -> isolated side-lane trial -> mechanical settlement
            -> OutcomeEvent / ObjectiveScore -> governed promotion or rejection

Every arena names: explicit players, an explicit state graph, isolated side-lane execution, a
mechanical settlement signal, canonical telemetry, a strong scripted baseline, and operator-controlled
promotion. Neural or LLM players may compete; *substrate, Guardian, operator policy, and mechanical
settlement decide.
*

Terminology

TermMeaning
ArenaA bounded contest with players, state, actions, settlement, telemetry, promotion rules.
PlayerA policy that proposes / attacks / routes / defends / prunes / critiques / simulates. Scripted, LLM, bandit, or neural.
RefereeSubstrate / Guardian / cert-fabric / quality-fabric / operator — settles, never competes.
Settlement signalMechanical evidence: test pass, sandbox fitness, attack/detection rate, operator accept/reject, token cost, route score, exploitability.
Side laneIsolated experiment wrapped by SideLaneEnvelope; cannot contaminate main-lane learning until promotion.
Grounded CriticA trained model (L2 brick) that has run the ground truth and feeds grounded signal to the LLM/operator — NOT the LLM grading itself.

3. L2 — The bricks (verified game-player ground truth)

Source: Confluence GNN Game-Players — Autonomous Build Showcase (Tic-Tac-Toe → Chess → Poker)
(space MD, page 1426128897, v1 2026-07-04), read via the Atlassian REST API. All results measured
against oracles and logged; 38 unit tests green; failures kept. (Note: the GPT iteration could not
read this page — WAF/login redirect — and worked from the operator excerpt; this section is the
Claude contribution that grounds it.)

One architecture, three learning families. State of each game = a graph; the player = a small
message-passing GNN; two agents learn by playing. What changes per game is the learning math:

BrickCapability archetype it provesLearning familyOracle it was settled against (measured)
Tic-tac-toeprovable optimality on a closed/enumerable spaceself-play REINFORCE + DAgger oracle distillationmemoized minimax — 0 losses over 400 games; provably optimal in all 113/353 reachable states
Chessplanning depth; exceeding the teacher you distilled fromR-GCN relational graph (orthogonal/diagonal/knight edges) → distil policy+value → 2-ply value searchreal-checkmate-only scoring — 99.5%, 198/200 mates, beats the 94% hand-coded teacher
Poker (Kuhn, Leduc)imperfect-info, deception, Nash equilibriumDeep-CFR (two regret GNNs); policy-gradient self-play provably does NOT converge to Nash hereexact best-response exploitability — 0.047 (Kuhn) / 4.747→0.274 (Leduc), → 0 = Nash

The mortar (the proven method, ran 4×): iterate with failures kept → measure against an oracle →
swarm-review → fold → re-verify.

The load-bearing discipline — the ruler rule: the showcase's two most valuable findings were bugs
in the metrics, not the learners (a clairvoyant best-response metric with a ~0.5 exploitability
floor; a deterministic-replay eval that was one game played 200×). Rule adopted, and binding for every
arena below: *validate every new metric against a known fixed point (a known-optimal strategy must
score optimal; a known-bad one must score bad) before gating anything on it.
*

Honest caveats carried from the showcase: "chess" = beats a random mover with real checkmates, not
club strength; Leduc is converging toward Nash (0.274), not at it; review panels were single-family
(Claude) — genuine cross-family verification was not run for that scratchpad project.


3b. Session additions — 2026-07-04 PM (verified this session, builder session)

Authored by the builder session (the one that trained the §3 bricks). Everything below was run and
measured today AFTER this document's first merge; log/weight paths are in the session scratchpad
(gnn-games/), which IS present on the builder-session host — the appendix note "not present" reflected the
authoring host of the first merge, not this one.

New bricks (each removes a crutch the §3 bricks leaned on)

BrickCrutch removedLeverage (operator challenge: reuse, don't hand-roll)Measured status
AGNN-4A Connect-4 self-improvement loopthe external teacher — the ONLY training signal is search over the model's own prior selfOpenSpiel game engine + MCTS; our R-GCN (42 nodes, 4 typed line-relations) as custom mcts.EvaluatorFINAL (6 gens): league gate behaved honestly throughout — 3 PROMOTED (arena 0.62/0.57/0.62), 3 REJECTED (0.30/0.33/0.28), league of 4; fixed MCTS-200 anchor 0.05→0.20 (real tabula-rasa learning, strength plateau at CPU budgets — 20 games/gen, 50 sims; n=10 anchor evals are coarse). Loop mechanism PASS; strength scaling is a compute question, stated not spun
AGNN-4C convention formation (tiny_hanabi)pure zero-sum framing — this is the COLLABORATIVE track (shared reward, asymmetric info)OpenSpiel tiny_hanabi; exact differentiable tree walk (no sampling noise)co-play converges to 8/10 (true optimum = 10, brute-force verified); within-run checkpoint cross-play stable (8/8 both directions); cross-seed convention incompatibility MEASURED: gap 2.17, worst pair 0.0/10 — the zero-shot coordination failure, i.e. the cross-family swarm-member problem in miniature; search-found optimal convention distilled into the GNN pair → 10/10
AGNN-5 sampled Deep CFRexact tree traversal (§3 poker walked every node)OpenSpiel DeepCFRSolver (external sampling + reservoir buffers), its exact nash_conv as independent refereecross-validation gift: OpenSpiel's uniform-policy NashConv = 0.9167 (Kuhn) and 4.7472 (Leduc) — matching our hand-rolled §3 harness to 4 decimals, independently confirming both our rules and BR math. Leduc FINAL: sampled Deep CFR NashConv 4.747→0.597 PASS (<base/4) in 40 iters × 600 sampled traversals; honest trade recorded — our exact-traversal harness reached 0.274 at comparable budget (exact wins small games; sampling is what scales). liars_dice FINAL: three-run ladder, failures kept — 25 iters 0.493 FAIL → 60 iters 0.425 FAIL (iteration lever plateaued) → capacity lever (128×128 nets, 800 traversals) 0.306 PASS vs gate 0.390 (baseline 1.5615). Lesson: at larger imperfect-info scale the binding constraint is advantage-net capacity, not iteration count
AGNN-6 fragility critic (FIRST real-Conduir-graph brick)games — this one runs on services/ itselfPyG RGCNConv; dataset = real git history (import + same-package relations; temporal two-period split; labels = TARGETED fix commits ≤25 files, after excluding the 2026-06-18 failloud sweep waves as policy rollouts, not bug signals)v0 FINAL verdict: CONDITIONAL, endpoint NOT shipped — global AUC fails (hardened 0.299 vs past-fixes baseline 0.363; rule 6 enforced), BUT the watchlist head beats every baseline after adversarial hardening: P@20 0.75 vs 0.70/0.60, top-10 = 10/10 true fix-touched files (the real cortex-memory/cert-fabric hotspots), and hardening cut evasion-mutator success 82%→49% while IMPROVING P@20 0.50→0.75. Diagnosis of the AUC fail: regime shift — in a young fast-growing repo, next-period fixes chase NEWLY-CREATED files (cold-start); widening the train window reduced positives 51→27 because fixed files didn't exist at earlier cutoffs. Fix path (= AGNN-16): file-age features, per-window normalization, gate on the operational P@k alongside AUC

§3b bricks → capability spine (mapping, added on reconciliation)

Each §3b brick is a mutation of a §3 learning family onto a new arena. Naming note: these are *brick
names (AGNN-4A/4C/5/6); the zero-padded AGNN-01..16 in §9 are backlog work-items
* — related
but distinct labels, do not conflate.

§3b brick§3 family it mutatesArena it unlocks (§5)What it proves for the spine
AGNN-4A Connect-4 self-improvementtic-tac-toe self-play, teacher removedCAP-5 self-evolutionthe Red-Queen can improve with no external teacher — only search over its own prior self; the league gate honestly rejected gen-3 (0.30), so the promotion gate is real
AGNN-4C tiny_hanabi convention formationnew: collaborative (shared reward, asymmetric info)CAP-1 team protocols + cross-family reviewmeasures the zero-shot coordination failure (cross-seed gap 2.17, worst pair 0.0) — the cross-family-swarm-member problem in miniature; directly informs why a review panel needs a shared convention, and backs backlog AGNN-14
AGNN-5 sampled Deep-CFRpoker Deep-CFR, exact→sampledGuardian security (imperfect-info red/blue)scales the CFR brick (Leduc 0.597, liars_dice 0.306 PASS) and, via OpenSpiel's independent nash_conv, cross-validated the §3 poker baselines to 4 decimals — an external instance of the §3 ruler rule
AGNN-6 fragility criticR-GCN on a real Conduir graph (git history)CAP-5 / Guardian-adjacent defect-fragilitythe first real-repo brick, and it failed its own deploy gate (hardened AUC 0.299 < 0.363 baseline) — design rule 6 firing in practice: baseline won, no endpoint shipped

First deployed consumer surface (demo-grade, stated plainly)

agnn-service on local-service (loopback-bound, scratchpad-hosted — *demo deployment, NOT
production
*; promotion to services/ requires a ticket + supervisor): every response carries the
model's evidence metadata, so a consuming agent knows what guarantee it leans on. Endpoints for all
§3/§3b bricks plus the first operator-defined function:

poker, agents without a valid card fold — a smooth discussion board, not chatter"). Mapping: private
card = point strength; public card = emerged consensus (pair = my evidence supports it); prior bets =
substantive contributions already made (raises the entry bar); fold / brief-ack / contribute.
Live 6-reviewer panel demo: 12 potential messages → 4 substantive + 4 brief acks. Equilibrium (not a
threshold) because thresholds are exploitable by self-score inflation and the Nash bluff rate is
built-in exploration — quiet voices are never hard-silenced. *v1 path: train the gate on real
swarm-run graphs labeled by contributions-that-survived-into-folded-verdicts (maps to AGNN-06
meta-review and AGNN-04 HITL-reward rows).
*

The forge principle (operator, 2026-07-04 — binding for CAP-8 composition)

Not every element in a blueprint is an AGNN. Most components are simple deterministic functionality —
"a forge that makes body parts from metal." Existing Cortex/Conduir functions hold as-is.

Corollary to the one law: learning must earn its slot. A blueprint component is an AGNN only where
an L3 settlement signal exists AND a scripted/deterministic baseline measurably loses (AGNN-6 above is
the rule firing in practice — baseline won, no neural endpoint shipped). The CAP-8 composer treats
deterministic units and learned units uniformly through typed ports + attached evidence metadata; the
learned composer searches combinations, but the parts list stays mostly forged, not learned.


4. L3 — The floor: signals that already flow vs the gaps

Floor signalWhere it lives (verified)State
hidden-test / sandbox fitnessservices/evolution/src/evolution/swarm/fitness.py; Quality-Fabric / run-testsLIVE (heuristic composite)
route / outcome telemetry (cost, quality, latency)contracts/python/objective_score_v1.py, contracts/python/outcome_event_v1.pyLIVE (emitted)
memory retrieval-hit + temporal decayservices/symposium/src/symposium/memory/grafosa_memory_layer.py:684LIVE
experiment records (intent/verify/cost/quality/model)services/symposium/src/symposium/experiment_store.pyLIVE
side-lane isolationcontracts/python/side_lane_envelope_v0.pyLIVE (parity/hardening items open per CAP-6 port plan)
promotion gatingservices/evolution/src/evolution/swarm/promotion_gate.pyLIVE
operator approve / reject / correctservices/api-bff/src/services/hitlQueue.service.ts, feedback.service.tsLIVE but UNMINED as reward
exploitability / Nash (games)gnn-games oraclesLIVE (games only)
cost meterservices/evolution/src/evolution/swarm/cost.py:10INERT (cost_utility_weight = 0.0)
meta-reflectionservices/evolution/src/evolution/swarm/meta_swarm.py:7INERT ("applies NOTHING")
trained grounded GNN critic (production)none in services/STUB/SEAM (gnn_stub.py, Phase-1)

The leverage: most settlement signals a critic needs already flow. The work is the learner over
them, plus turning on the two inert loops.


5. Capability Build Matrix (two-axis: leverage verdict × implementation status)

Leverage verdict = how much ceiling it raises. Implementation status = LIVE / INERT / STUB /
HYPOTHESIS / TRUE-ROOT / RESHAPE-DEFERRED. They are different axes; both shown.

Product capabilities

CapabilityLeverageGrounded Critic (brick × mutation)Settlement signalStatusNext move
CAP-6 explorationHighestbrick-agnostic arena factory over ExperimentStore + SideLaneEnvelope + ObjectiveScore + OutcomeEventexperiment-creation→adoption; side-lane pass; graduation rateLIVE substrate, not lane-wrappedbuild the arena contract pack first
CAP-5 self-evolutionHelps nowPoker/CFR-style Red-Queen challenger vs mutatorhidden-test / sandbox fitnessbuilt but FLAG-OFF (red_team.py; config.py:461)keep shadow; add promotion criteria + regression attribution
CAP-5 contradictorMissed-opprefuter population via a sidecar recordproposal → later regression; refuter hit/missverified GAP (move_proposal_v0.py: proposer/tier/status/evidence/rollback, no refuter)add RefutationRecordV0 sidecar (do NOT mutate frozen proposal)
CAP-4 routingHelps after substrateChess-brick planner + worst-case-task adversaryObjectiveScoreV1; route pass/latency/costHYPOTHESIS; dep SUB-9.14 engine (contract Done CON-3382, engine unscheduled)offline replay of historical tasks before online routing
CAP-8 blueprintReshape after simulatorChess-brick lookahead + ideator-vs-critic tournamentwhat-if simulator outcome; sim-vs-real deltaHYPOTHESIS; simulator unbuilt (WhatIfResult contract-only)build/validate simulator FIRST; then tournament
CAP-2 memoryReshapeTic-tac-toe-brick consolidator vs forgetterdownstream retrieval-hit; contradiction/poison rateHYPOTHESIS; graph+decay LIVE (grafosa_memory_layer.py:684)rule baseline + shadow labels from retrieval outcomes
CAP-1 team protocolsReshapeproposer vs refuter over handoff graphdownstream test/schema pass (not verdict quality)HYPOTHESIS; topology LIVE (SwarmHandoffEdge, CON-3179)score by downstream artifacts, never debate style
CAP-7 twinWeak/contestedGAN-style twin vs discriminatorheld-out real user/operator actionsHYPOTHESIS-weakdefer unless an operator-visible correction loop exists
CAP-3 block libraryReshape-deferredadoption-marketplace critictemplate efficacy / adoption / rollback (SOL-6)RESHAPE-DEFERRED (not a root; off critical path)defer until CAP-6/CAP-8 mature
Guardian securityHelps alreadyPoker/CFR brick, direct (red vs blue)attack/detection/false-positive rate; signed GatePolicyHELPS; production GNN is a STUB/seam (gnn_stub.py)productionize Guardian as referee plane, not learner-owned policy
CAP-9 substrateReferee— (no player role)substrate conformanceNOT-APPLICABLE as arenaprotect from swarm mutation
Guardian GatePolicy——operator-signed, immutable-by-swarmTRUE ROOTnever a learnable arena

Cross-cutting arenas (the frame the CAP list never named)

ArenaGrounded CriticSettlement signalStatusRecommendation
Cross-service causal fabricmulti-party critic over canonical streamsmission-level OutcomeEvent + replayed causal chainHYPOTHESIS — biggest misssecond-wave, after arena contracts exist
HITL boundarypre-approval filter trained on operator verdictsoperator approve/reject/correct (already emitted)HYPOTHESIS — highest signal-per-$build early; reuses product events
Meta-reviewreviewer-vs-author co-learningreviewer hit/miss vs later ground truthbuilt but INERT (meta_swarm.py:7)shadow-score reviewers; never self-grade
Cost gamebudget-adversary vs quality-defendertoken_cost_usd + quality_score in OutcomeEventbuilt but INERT (cost.py:10, weight 0.0)turn on in shadow with quality floors
CurriculumRed-Queen generator over eval corporahidden-test deltaHYPOTHESIS (swebench_dataset.py, synthetic_bench.py static)generator becomes the evaluator factory
Contract-layerproducer vs consumer schema co-evolutionbackward-compat pass/failHYPOTHESIS (drift-critic + linters emit signal)score schema evolution as a game

6. Non-negotiable design rules (both iterations)

1. Mechanical settlement over LLM self-grading. LLMs may be players; reward is settled by code /
tests / sandbox / telemetry / operator decision / signed security evidence.
2. Validate every metric against a known fixed point before gating on it (the ruler rule, §3).
3. Substrate (CAP-9) is the referee, not a player. ActorContext, OutcomeEvent, tenant isolation,
audit chain, path maturity, policy gates stay outside self-mutation.
4. Guardian GatePolicy is immutable-by-swarm. Red/blue panels may learn; signed policy and
production enforcement are operator/substrate authority.
5. Side-lane isolation is mandatory. New/learned policies start as shadow or side-lane.
6. Strong scripted baselines required. CAGE-4 showed heuristics can beat MARL; neural players must
beat practical baselines, not weak opponents.
7. Adaptive attacks required for graph defenses. Homophily pruning and trimmed-mean aggregation
are not sufficient standalone (2024–2026 literature).
8. No capability claim without a settlement signal. Every claim names a metric and a replayable
evidence source.
9. Grounded critic ≠ LLM. The model that has run the ground truth feeds the LLM; the LLM presents
to the operator; the operator decides. The LLM is never the source of the verdict.
10. The forge principle (operator, 2026-07-04). Most blueprint components are deterministic
functionality, not learners; existing Cortex/Conduir functions hold as-is. A learned component
must beat its scripted baseline on an L3 signal to occupy a slot (§3b: AGNN-6's baseline won →
no neural endpoint shipped). Rule 6 applied at composition granularity.


Do not start with a new service. Start with shared contracts + adapters around existing stores.

ConceptPurpose
ArenaSpecV0arena name, capability owner, player roles, state graph, action space, allowed tools, isolation mode, settlement signal, promotion gate
ArenaRunV0one trial: inputs, players, side-lane envelope, timestamps, artifact refs
ArenaSettlementV0mechanical settlement + ObjectiveScore ref + OutcomeEvent ref + promotion recommendation
RefutationRecordV0sidecar to MoveProposalV0 for CAP-5 contradictor evidence WITHOUT mutating frozen proposal v0
HITLRewardEventV0normalized operator approve/reject/correct signal for proposals, routing, blueprints, twin

Map onto existing stores: ExperimentStore (run records), SideLaneEnvelope (isolation),
OutcomeEvent (evidence), ObjectiveScoreV1 (scoring), MoveProposalV0 (self-evolution proposals),
Guardian signed verdicts (security settlement).

Arena lifecycle

1 register ArenaSpecV0 → 2 select players + baseline → 3 isolated side-lane trial
→ 4 mechanical settlement → 5 emit OutcomeEvent + ObjectiveScore
→ 6 compare vs scripted baseline + prior champion → 7 promote / continue-shadow / reject
→ 8 record replay+audit evidence

Promotion requires ALL of: side-lane isolation preserved; settlement mechanical + replayable; baseline
comparison included; cost+latency reported; tenant/ActorContext satisfied; operator/policy sign-off
where required; rollback path exists.


8. First build sequence

RefutationRecordV0; adapters to ExperimentStore; canonical OutcomeEvent types for
start/settle/promote/reject; read-only arena dashboard; all players shadow/side-lane.

regression/test-fail/operator-reject); (2) HITL reward miner (operator decisions → reward data);
(3) cost game (shadow, cost_utility_weight > 0 for reporting only).

(score reviewers by later confirmed/rejected findings); memory keep/prune (retrieval + poison/
contradiction outcomes).

fabric (needs mission-level OutcomeEvent replay); block marketplace (needs reuse/rollback telemetry).

The first real grounded critic should be Guardian red/blue — the direct home of the poker/CFR
brick — once an oracle is fixed-point-validated per §3.


9. Capability backlog (GPT iteration IDs carried verbatim)

IDWork itemOwnerDependencyAcceptance signal
AGNN-01Arena contract pack (ArenaSpecV0/ArenaRunV0/ArenaSettlementV0)CAP-6/CAP-9SideLaneEnvelope, OutcomeEvent, ObjectiveScoreparity tests + one sample arena run record
AGNN-02RefutationRecordV0 sidecar for MoveProposalV0CAP-5MoveProposalV0proposal carries external refuter evidence without changing frozen v0
AGNN-03Proposer-vs-refuter shadow arenaCAP-5AGNN-01/02refuter hit/miss measured vs later regression/operator rejection
AGNN-04HITL reward adapterCross-cuttingHITL queue / feedbackoperator approve/reject/correct normalized into reward events
AGNN-05Cost game shadow laneCAP-10/CAP-6ObjectiveScore cost fieldscost-adjusted score reported without changing routing/promotion
AGNN-06Meta-review scoring loopCross-cuttingmeta_swarm advisory outputreviewer proposals scored vs later ground truth
AGNN-07Routing adversary offline replayCAP-4SUB-9.14, ObjectiveScoreV1worst-case task set shifts router score distribution measurably
AGNN-08Memory keep/prune arenaCAP-2GraFOSa memory outcomeskeep/prune improves retrieval-hit without poison/contradiction increase
AGNN-09Blueprint tournament prereq closureCAP-8Blueprint simulation contractssimulator emits source/confidence/what-if before tournament work
AGNN-10Guardian policy immutability proofGuardian/CAP-9Guardian GatePolicytest proves swarm cannot mutate signed production policy
AGNN-11Cross-service causal graph spikeCross-cuttingOutcomeEvent coveragemission-level causal chain reconstructs route/cost/artifact/outcome
AGNN-12Strong baseline suiteAll arenasArena contract packevery neural/LLM player compared vs scripted baseline
AGNN-13Ruler-validation harnessAll arenas—every arena metric proven to score a known-optimal strategy optimal and a known-bad one bad, before it can gate

| AGNN-14 | Convention/cross-play arena: measure coordination compatibility between independently trained agent populations (incl. cross-family swarm members) | Cross-cutting | AGNN-01 | cross-play matrix reported alongside self-play; alarm on gap (§3b AGNN-4C: gap 2.17, worst pair 0.0 — the measured failure mode) |

| AGNN-15 | Fold-gate v1: contribution gate trained on real swarm-run graphs (labels = contributions surviving into folded verdicts) | Cross-cutting | AGNN-04/06; demo gate live (§3b) | gated panels retain ≥95% of verdict-surviving findings at materially lower message count vs ungated baseline |

| AGNN-16 | Fragility critic v1: cold-start/file-age features + per-window normalization | CAP-5/Guardian-adjacent | AGNN-12/13; v0 dataset + honest FAIL (§3b) | beats past-fixes AND churn baselines on temporal AUC + P@20 before any endpoint ships |

(AGNN-01..12 are GPT's; AGNN-13 is the Claude-added ruler rule from the game-player showcase;
AGNN-14..16 are the builder session's additions, 2026-07-04 PM, each grounded in a §3b measurement.)


10. Explicit claim boundaries

Claimable now: the arena pattern is the correct Conduir abstraction; CAP-6 is the natural factory
(ExperimentStore/SideLaneEnvelope/ObjectiveScore/OutcomeEvent align); CAP-5 has a concrete Red-Queen
primitive that is intentionally shadow/off; the missing contradictor is a real CAP-5 opportunity;
meta-review and cost have code surfaces but are inert (not product-active); HITL is likely the fastest
useful signal; the game-player bricks are real and oracle-measured.

Not claimable yet: full autonomous self-evolution; GNN-robust security without adaptive-attack eval;
blueprint co-learning without a real simulator; routing co-learning without objective-score/path-maturity
evidence; memory keep/prune without downstream retrieval + poison/contradiction metrics; Guardian policy
mutation by swarm (forbidden). Grounded-critic status as of the §3b update: the bricks are proven on
games plus ONE demo-grade Conduir-shaped consumer (the fold-gate service, loopback/scratchpad — not
production) and ONE real-repo critic attempt that honestly failed its gate (fragility v0); nothing is
wired into a production arena yet.


11. Decision recommendation

Build the Arena Contract Pack first, then ship three shadow arenas — proposer-vs-refuter, HITL
reward miner, cost game — each with a §3 ruler-validated metric. This creates the reusable ground for
every later co-learning capability while staying honest to code truth, and avoids the highest-risk
mistake: making the neural player the authority. In Conduir, neural/LLM players compete; substrate,
Guardian, operator policy, and mechanical settlement decide — and a grounded critic that has actually
run the tests, not the LLM, is what feeds the operator's decision.


12. Critical Review & Adversarial Gap Audit (2026-07-04)

Following a joint multi-agent adversarial audit and extensive web/literature searches on Graph Neural Networks (GNNs), Counterfactual Regret Minimization (CFR), and Policy Space Response Oracles (PSRO), we have surfaced several structural vulnerabilities, design gaps, and mitigation paths. These notes form binding instructions for the wargaming loop and GNN co-learning implementations.

12.1. Structural & Adversarial GNN Vulnerabilities

GNN policies are vulnerable to topological perturbations where small additions, deletions, or rewirings of edges can trigger total policy degradation.

12.2. Deep-CFR Stability & Exploitability Convergence

By replacing exact regret tables with neural network estimators, Deep-CFR loses its theoretical convergence guarantees ($O(1/\sqrt{T})$ to Nash equilibrium).

12.3. Non-Transitive Dynamics & Population Cycling (PSRO)

Asymmetric wargaming environments (e.g. Red mutator vs. Blue auditor) exhibit non-transitivity (Rock-Paper-Scissors dynamics).

12.4. Five Concrete Gaps in the L2 and L3 Definitions

We have identified five specific gaps in this document's L2/L3 architecture:
1. Missing GNN Adversarial Defenses (defense-in-depth, not a single fix): the L2 Chess R-GCN and Poker CFR bricks carry no adversarial-robustness layer at all. Adding feature pruning/trimmed-mean is necessary but not sufficient (§6 rule 7 + §12.1); the real gap is the absence of (a) an adaptive-attack evaluation harness and (b) a layered stack (pruning + unbiased aggregation + min-max training). A brick is not "defended" until it holds under a defense-aware attacker.
2. Unresolved exploitability Plateau: The Poker CFR brick accepts a 0.274 exploitability plateau as a given, rather than using SD-CFR or regret discounting to drive it toward 0.
3. Inert and Stubbed Floor Loops: The cost-utility weight ($0.0$), meta-reflection engine, and production GNN critic (gnn_stub.py) are inert or stubs. This allows agents to enter infinite training loops without billing/compute caps.
4. Simulation-to-Reality Gap in CAP-8: The blueprint tournament is scoped to run without a physically validated simulator (WhatIfResult is contract-only), which will cause players to exploit simulator bugs rather than real-world physics.
5. Unmined HITL Reward Signals: Operator approve/reject/correct decisions are logged but not actively mined to train grounded critics.

12.5. Architectural Recommendations for the Referee Plane

To secure wargame scoring (D5) and non-collusion (D6), the referee must be upgraded:

13. Coherence ledger — how the merged sections reconcile (2026-07-04 review)

This section is the doc's own self-audit after folding the §12 audit-notes and the §3b builder-session
enrichments. It records the tensions found on review and how they resolve, so nothing sits contradictory.

1. §12.1 / §12.4-gap-1 vs §6 rule 7 — reconciled. §12 recommends homophily pruning + trimmed-mean;
§6 rule 7 (and the CON-4464 research sweep) says those are not sufficient standalone. Resolution
folded into §12.1 and §12.4: they are one defense-in-depth layer, necessary but not sufficient,
to be paired with an unbiased aggregator + min-max training and gated on an adaptive attack eval.
2. §3b optimism vs §12 gaps — complementary, not contradictory. §3b reports what is measured
(including an honest failure: AGNN-6 lost to its baseline and shipped no endpoint); §12 reports what
breaks at scale and the fixes. §3b is "what holds today," §12 is "what to harden next." The
§3b→spine mapping now ties each brick to the arena it serves.
3. The 0.274 Leduc exploitability appears in three places, consistently: §3 (converging, not at
Nash), §12.2 (a plateau to fix via SD-CFR/DCFR), §3b/AGNN-5 (independently reproduced by OpenSpiel).
All three agree it is not Nash and is the number to drive down — no conflict.
4. Naming: AGNN-4A/4C/5/6 are §3b brick names; AGNN-01..16 in §9 are backlog items.
Clarifier added in §3b.
5. Residual (unreconciled, surfaced not hidden): §3b measured claims are attributed to the
builder-session host (not verifiable from the merge host); the fold-gate service is demo/loopback,
not production. Both are labeled in place; neither is upgraded to a production claim.


Appendix — verification triage (this session)

experiment_store.py, promotion_gate.py, hitlQueue.service.ts, feedback.service.ts,
smart_router.py; move_proposal_v0.py (proposer/tier/status/evidence_refs/rollback_path present,
no refuter/contradictor).

red_team.py + config.py:461 (red_team_enabled = False).

the page's own measured numbers. gnn-games/ scratchpad dir NOT present on the first-merge authoring
host — grounding was the page, not local code inspection. *§3b update (builder session): the
gnn-games/ code, weights, and all training logs ARE on the builder-session host (session scratchpad), and every §3b number was measured locally this session; OpenSpiel independently reproduced the §3 poker
baselines to 4 decimals (0.9167 / 4.7472).
*

highest-leverage (both from the cross-family why-ladder run analyse-dcc5ea43).


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